/*
The MIT License (MIT)

Copyright (c) 2013 Mike Dapiran, Brian May, Richard Pospesel, and Bert Wierenga

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software 
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#pragma once

#include "Hogshead.Core.h"
namespace Hogshead
{
	namespace BulletPhysics
	{
		/**
		This message will control the axis on which the rigid body can rotate and translate.
		Each dimension is clamped to 0,1 for both linear and angualr dampening.  A value of 1.0
		indicates that no energy is lost moving or rotating about that axis, while a value of 0.0
		indicates that ALL energy is lost moving or rotating about taht axis.
		**/

		class SetDampeningMessage : public IMessage
		{
			MessageH(Hogshead::BulletPhysics::SetDampeningMessage);
		public:
			SetDampeningMessage();
			void setLinearDampening(const Vector3&);
			void setLinearDampening(float, float, float);
			void setAngularDampening(const Vector3&);
			void setAngularDampening(float, float, float);
		private:
			Vector3 _linear_dampening;
			Vector3 _angular_dampening;
			bool _linear_set;
			bool _angular_set;
			friend class RigidBody;
		};
	}
}